Dungeon loot should scale with the party size

  • Thread starter Thread starter UnclaimedBloom6
  • Start date Start date

UnclaimedBloom6

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In addition to this, players should have the ability to start a dungeon with only a single player.
I understand that generating a dungeon probably takes a fair amount of processing power, but it would be nice if solo/duo runs were a viable way of playing dungeons as opposed to something to do purely for fun.
To keep the "team" aspect of dungeons, a full team of equally skilled players should still make more coins per hour on average than if one of those players was doing solo runs.
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