Need help creating a Damage Formula

  • Thread starter Thread starter DeadlyAlexander
  • Start date Start date

DeadlyAlexander

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Hello to anyone who sees this. I am in the early stages of working on a roguelike RPG minigame idea, and have worked out a few things regarding weapons and combat that I am currently satisfied with. The problem is I want a Damage Formula that is well-balanced so that players can have different viable playstyles, but is fairly easy to understand. Currently my idea is for damage to be either physical from weapons or magical from spells. Each weapon or spell has a Base Damage, and one to...

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